Exp,drop,upgrade difficulty is at 10x level, ie 10x easier version of the original Usko 2006 level.
Targets with this system,
- To ensure that there is no gap between the players who join the server later and those who join the server first.
- To be able to make the server attractive to some people even after it's first opened.
How will the player feel about the exp, drop, upgrade changes?
For example, let's say the server is at 3x, a mob that normally gives %1 will give %3 exp.The amount of exp required by the level will be reduced by 3 times.
DROP DROP an item with 10% raterate will increase by 3x to 30%
An Upgrade with 10% chance of success will be 30%.