Speculation and manipulations no longer work in KO1, but I still wanted to give a brief information.
In the 2400 version, there will be largely only visual changes.
There is no new server, wipe your mouth with water.😁 Today, we have kept an originally difficult server up for 12 months.This was my dream. Orimzo players are still among you.I have no intention of sacrificing this dream of mine to your nonsense about new servers and new GB receivers.
The database will remain the same.
Exp, drop, upgrade rates will remain the same.
Rebirth and similar events will only be a cosmetic appearance, the Rebirth upgrade process will be disabled, and the old style upgrade system will continue.You will rebirth the item, it will shine, normally you will convert and upgrade the old system.
The level limit will continue to be 70.
All skills will be renewed visually and functionally, but damage rates will remain around the year 2006.There is no change in damage.Only damage that doesn't work works.
There is no change in the items, the existing items continue.Rings with elemental damage will work, fiame, imir, shio.
Slide fix is the same as the current system, but it has been adapted to the 2400 version and even made it a little better. Let me share a test video.
In addition, the descent jump forward has been fixed, for example.This is one of our goals in moving to 2400.Since I started working with the source code, everything is much easier for me now.
Genie will be Usko Genie.I will watch with pleasure as those who say the old genie was better and those who say "this is ridiculous genie" are put in the same prison and beat each other's heads.
Anti cheat has been adapted to 2400 in exactly the same way. There are a few details left. Once I have resolved them, you will understand that KO1, which you do not like, has a better anti-cheat system than Usko.Those who could not find an excuse were saying, "If there were many users, there would be cheaters here, no one uses your system, so there is no cheating."I will laugh with joy at all of them.
Zone images will be renewed.
The skillbar will be renewed and we will switch to a 10-digit duplicatable skillbar.Minor ctrl will unfortunately be disabled.There is a minor cooldown at 2400, we are thinking of removing the cooldown and continuing as it is now, but I have not made a final decision.
SKILL The tab will be removed, you are looking at this as a bug right now, but this was a feature of the game and the only feature that distinguishes a good player from a bad player.Usko and comolokkos got you used to it badly, so I decided to keep up with the times.Skil strokes will be like Usko's current heli.
Warrior ground slam will be disabled.
Newly invented gender ports etc. will be disabled.
SET items, wings and similar extravagant items added to the game after 2006 will be disabled.Even if we decide to use these items, we will use them either as cosmetics or to increase the game pleasure with freepus.If we decide to use the existing items that are exaggeratedly different, we will reduce the differences, for example, UTC items.
So, as a result, when we switch to 2400, the only thing that will change for you will be visual.Almost all[*] visual bugs will be fixed.For now, I will continue to provide information about other details when necessary on the forum.The transition date to 2400 is not certain, but we will open a beta Battle royale server for a few days before the transition for tests.Ötüken and Ergenekonda freepus awards will be given to those who rank in the Battle Royale server, which will last 3 or 7 days.If the test results are positive, I plan to upgrade to the 2400 version before January 1 and make the Mobile client playable as soon as possible.
When the day comes, you will download the 2400 client and continue the same game you are playing now, nothing much will change for you.